Tutorial on using Visual Studio Code to create a new Phaser project using TypeScript.
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README.md

Creating a new Phaser Game with Visual Studio Code and TypeScript

This project covers how to create a new Phaser game using Visual Studio Code and TypeScript.

The project will be developed on a Mac, but this should work on a Windows machine with minor modifications.

Prerequisites

The following are the prerequisites before starting with this project/tutorial.

Assets used

You can safely substitute any assets you'd like, such as from OpenGameArt.org, but I'll be using the Lucky Bestiary - GB - JRPG Monster Pack, which is available for purchase from itch.io for a very low cost.

Tutorial contents