Tool to manually create an atlas file from a sprite sheet.
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README.md

Manual Sprite Sheet to Atlas

Tool to manually create an atlas file from a sprite sheet.

This may be beneficial if you have a sprite sheet but it did not include an atlas file (JSON format).

Current Features

Currently this application can generate a JSON atlas for use by Phaser. Support for libGDX may be coming in the future.

Running

To run this application either:

  1. Download version 1.0 from https://jamesrskemp.com/applications/ManualSpriteSheetToAtlas-1.0.zip . Unzip to where ever you would like and run ManualSpriteSheetToAtlas.exe
  2. Download and build a copy of the source (either the v1.0 tag or the current code). Microsoft Visual Studio Community 2015 can be used.

Sprites are defined by dragging your cursor around the loaded image. Left-click to start defining an area, and release to finish. If you've started drawing and wish to cancel, right-click and then release the left mouse button.

Currently names of the sprites are generated automatically (see Next Steps below). If you'd like to customize the prefix used update the value of DefaultNamingPrefix in ManualSpriteSheetToAtlas.exe.config.

Next Steps for Version 1.1

  1. Allow naming of rectangular sections.

Contributing

Feel free to submit bug or feature requests.