Update with conversions after opening project in Godot 4

This commit is contained in:
James Skemp 2024-01-27 07:37:03 -06:00
parent da84a9c69a
commit 0f354ba9ec
6 changed files with 85 additions and 2111 deletions

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@ -1,15 +1,19 @@
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type="AudioStreamOggVorbis"
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path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"
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dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"]
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bpm=0
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@ -0,0 +1,33 @@
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generate_mipmaps=false
multichannel_signed_distance_field=false
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msdf_size=48
allow_system_fallback=true
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@ -1,8 +1,9 @@
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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"vram_texture": false
}
@ -10,25 +11,24 @@ metadata={
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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@ -1,4 +1,3 @@
; Project was converted by built-in tool to Godot 4
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
@ -9,14 +8,10 @@
config_version=5
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Squash the Creeps (3D)"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[rendering]