godot-jungle-jump/game_state.gd

21 lines
391 B
GDScript

extends Node
var num_levels = 1
var current_level = 0
var game_scene = "res://main.tscn"
var title_screen = "res://ui/title.tscn"
func restart():
current_level = 0
get_tree().change_scene_to_file(title_screen)
func next_level():
current_level += 1
if current_level <= num_levels:
get_tree().change_scene_to_file(game_scene)
else:
get_tree().change_scene_to_file(title_screen)