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@ -0,0 +1,818 @@
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[gd_scene load_steps=11 format=3 uid="uid://b1h45sq8q0mxg"]
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[ext_resource type="Script" path="res://levels/level_base.gd" id="1_7828t"]
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[ext_resource type="Texture2D" uid="uid://c0huvbf703r4g" path="res://assets/environment/tileset.png" id="1_he7js"]
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[ext_resource type="Texture2D" uid="uid://vvobipbxsvhd" path="res://assets/environment/props.png" id="2_kcqsk"]
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[ext_resource type="TileSet" uid="uid://dhxw3f8l2saqn" path="res://assets/tilesets/tiles_world.tres" id="3_gragk"]
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[ext_resource type="TileSet" uid="uid://dn505hopwb4de" path="res://assets/tilesets/tiles_items.tres" id="4_qnesf"]
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[ext_resource type="TileSet" uid="uid://blhd0ogpuydej" path="res://assets/tilesets/tiles_spikes.tres" id="5_n6mwc"]
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[ext_resource type="PackedScene" uid="uid://dytoa1mc6ukah" path="res://player/player.tscn" id="6_heufs"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gevc2"]
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texture = ExtResource("1_he7js")
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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14:1/0 = 0
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14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0 = 0
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0 = 0
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19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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20:1/0 = 0
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20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:1/0/physics_layer_0/angular_velocity = 0.0
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22:1/0 = 0
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22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:1/0/physics_layer_0/angular_velocity = 0.0
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23:1/0 = 0
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23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:1/0/physics_layer_0/angular_velocity = 0.0
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13:2/0 = 0
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:2/0 = 0
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:2/0/physics_layer_0/angular_velocity = 0.0
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14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:2/0 = 0
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16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:2/0/physics_layer_0/angular_velocity = 0.0
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16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:2/0 = 0
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17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:2/0/physics_layer_0/angular_velocity = 0.0
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17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:2/0 = 0
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19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:2/0/physics_layer_0/angular_velocity = 0.0
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19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:2/0 = 0
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20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:2/0/physics_layer_0/angular_velocity = 0.0
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20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:2/0 = 0
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22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:2/0/physics_layer_0/angular_velocity = 0.0
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22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:2/0 = 0
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23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:2/0/physics_layer_0/angular_velocity = 0.0
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23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:4/0 = 0
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14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_0/angular_velocity = 0.0
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16:4/0 = 0
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16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:4/0/physics_layer_0/angular_velocity = 0.0
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20:4/0 = 0
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20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:4/0/physics_layer_0/angular_velocity = 0.0
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22:4/0 = 0
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22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:4/0/physics_layer_0/angular_velocity = 0.0
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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3:5/0 = 0
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3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:5/0/physics_layer_0/angular_velocity = 0.0
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5:5/0 = 0
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5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:5/0/physics_layer_0/angular_velocity = 0.0
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7:5/0 = 0
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7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:5/0/physics_layer_0/angular_velocity = 0.0
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7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:5/0 = 0
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8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:5/0/physics_layer_0/angular_velocity = 0.0
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9:5/0 = 0
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9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_0/angular_velocity = 0.0
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14:5/0 = 0
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14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_0/angular_velocity = 0.0
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14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:5/0 = 0
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16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:5/0/physics_layer_0/angular_velocity = 0.0
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16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:5/0 = 0
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20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:5/0/physics_layer_0/angular_velocity = 0.0
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20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:5/0 = 0
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22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:5/0/physics_layer_0/angular_velocity = 0.0
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|
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22:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:7/0 = 0
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1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0 = 0
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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|
3:7/0/physics_layer_0/angular_velocity = 0.0
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5:7/0 = 0
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5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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|
5:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0 = 0
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|
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|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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|
7:7/0/physics_layer_0/angular_velocity = 0.0
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9:7/0 = 0
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9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
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|
9:7/0/physics_layer_0/angular_velocity = 0.0
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11:7/0 = 0
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|
|
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|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
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|
11:7/0/physics_layer_0/angular_velocity = 0.0
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15:7/0 = 0
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|
|
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|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
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|
15:7/0/physics_layer_0/angular_velocity = 0.0
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17:7/0 = 0
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|
|
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|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
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19:7/0 = 0
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|
|
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|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
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|
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|
15:9/0 = 0
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|
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|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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|
15:9/0/physics_layer_0/angular_velocity = 0.0
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17:9/0 = 0
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17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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|
17:9/0/physics_layer_0/angular_velocity = 0.0
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19:9/0 = 0
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19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
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19:9/0/physics_layer_0/angular_velocity = 0.0
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|
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|
1:10/0 = 0
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1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
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1:10/0/physics_layer_0/angular_velocity = 0.0
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2:10/0 = 0
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|
|
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2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
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|
|
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
|
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|
4:10/0 = 0
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|
|
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
|
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
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|
|
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:10/0 = 0
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|
|
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:10/0 = 0
|
|
|
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:10/0 = 0
|
|
|
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:10/0 = 0
|
|
|
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:11/0 = 0
|
|
|
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:11/0 = 0
|
|
|
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:11/0 = 0
|
|
|
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:11/0 = 0
|
|
|
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:11/0 = 0
|
|
|
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:13/0 = 0
|
|
|
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:13/0 = 0
|
|
|
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
11:13/0 = 0
|
|
|
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
13:13/0 = 0
|
|
|
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
7:14/0 = 0
|
|
|
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:14/0 = 0
|
|
|
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:14/0 = 0
|
|
|
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:14/0 = 0
|
|
|
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
17:14/0 = 0
|
|
|
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
19:14/0 = 0
|
|
|
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
1:15/0 = 0
|
|
|
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:15/0 = 0
|
|
|
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
4:15/0 = 0
|
|
|
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:15/0 = 0
|
|
|
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:15/0 = 0
|
|
|
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:16/0 = 0
|
|
|
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
4:16/0 = 0
|
|
|
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
11:16/0 = 0
|
|
|
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:16/0 = 0
|
|
|
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:16/0 = 0
|
|
|
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:16/0 = 0
|
|
|
|
|
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
18:16/0 = 0
|
|
|
|
|
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
18:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:16/0 = 0
|
|
|
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:17/0 = 0
|
|
|
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:17/0 = 0
|
|
|
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:17/0 = 0
|
|
|
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:17/0 = 0
|
|
|
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:17/0 = 0
|
|
|
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:17/0 = 0
|
|
|
|
|
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:17/0 = 0
|
|
|
|
|
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:17/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:18/0 = 0
|
|
|
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
2:18/0 = 0
|
|
|
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:18/0 = 0
|
|
|
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:18/0 = 0
|
|
|
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
|
10:18/0 = 0
|
|
|
|
|
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:18/0 = 0
|
|
|
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:18/0 = 0
|
|
|
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:18/0 = 0
|
|
|
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:18/0 = 0
|
|
|
|
|
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:18/0 = 0
|
|
|
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:18/0 = 0
|
|
|
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:18/0 = 0
|
|
|
|
|
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:18/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:20/0 = 0
|
|
|
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
3:20/0 = 0
|
|
|
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:20/0 = 0
|
|
|
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:20/0 = 0
|
|
|
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:20/0 = 0
|
|
|
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:20/0 = 0
|
|
|
|
|
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:20/0 = 0
|
|
|
|
|
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:20/0 = 0
|
|
|
|
|
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:20/0 = 0
|
|
|
|
|
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:20/0 = 0
|
|
|
|
|
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:20/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
3:21/0 = 0
|
|
|
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:21/0 = 0
|
|
|
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:21/0 = 0
|
|
|
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:21/0 = 0
|
|
|
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:21/0 = 0
|
|
|
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:21/0 = 0
|
|
|
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:21/0 = 0
|
|
|
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:21/0 = 0
|
|
|
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sa0dd"]
|
|
|
|
|
texture = ExtResource("2_kcqsk")
|
|
|
|
|
21:1/0 = 0
|
|
|
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:1/0 = 0
|
|
|
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:1/0 = 0
|
|
|
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:2/0 = 0
|
|
|
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:2/0 = 0
|
|
|
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:2/0 = 0
|
|
|
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:2/0 = 0
|
|
|
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:2/0 = 0
|
|
|
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:2/0 = 0
|
|
|
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:2/0 = 0
|
|
|
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:2/0 = 0
|
|
|
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:2/0 = 0
|
|
|
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:3/0 = 0
|
|
|
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:3/0 = 0
|
|
|
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:3/0 = 0
|
|
|
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
8:3/0 = 0
|
|
|
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:3/0 = 0
|
|
|
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:3/0 = 0
|
|
|
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:3/0 = 0
|
|
|
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:3/0 = 0
|
|
|
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:3/0 = 0
|
|
|
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:3/0 = 0
|
|
|
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:3/0 = 0
|
|
|
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:3/0 = 0
|
|
|
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:3/0 = 0
|
|
|
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:3/0 = 0
|
|
|
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:4/0 = 0
|
|
|
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:4/0 = 0
|
|
|
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:4/0 = 0
|
|
|
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:4/0 = 0
|
|
|
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
8:4/0 = 0
|
|
|
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:4/0 = 0
|
|
|
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:4/0 = 0
|
|
|
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:4/0 = 0
|
|
|
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:4/0 = 0
|
|
|
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:4/0 = 0
|
|
|
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:4/0 = 0
|
|
|
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:4/0 = 0
|
|
|
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:4/0 = 0
|
|
|
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:4/0 = 0
|
|
|
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:4/0 = 0
|
|
|
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:4/0 = 0
|
|
|
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:4/0 = 0
|
|
|
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
25:4/0 = 0
|
|
|
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:5/0 = 0
|
|
|
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:5/0 = 0
|
|
|
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:5/0 = 0
|
|
|
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:5/0 = 0
|
|
|
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
8:5/0 = 0
|
|
|
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:5/0 = 0
|
|
|
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:5/0 = 0
|
|
|
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:5/0 = 0
|
|
|
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:5/0 = 0
|
|
|
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:5/0 = 0
|
|
|
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:5/0 = 0
|
|
|
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:5/0 = 0
|
|
|
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:5/0 = 0
|
|
|
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:5/0 = 0
|
|
|
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:5/0 = 0
|
|
|
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
25:5/0 = 0
|
|
|
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:6/0 = 0
|
|
|
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:6/0 = 0
|
|
|
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:6/0 = 0
|
|
|
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:6/0 = 0
|
|
|
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:6/0 = 0
|
|
|
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:6/0 = 0
|
|
|
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:6/0 = 0
|
|
|
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:6/0 = 0
|
|
|
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:6/0 = 0
|
|
|
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:6/0 = 0
|
|
|
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:6/0 = 0
|
|
|
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
25:6/0 = 0
|
|
|
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:7/0 = 0
|
|
|
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:7/0 = 0
|
|
|
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:7/0 = 0
|
|
|
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:7/0 = 0
|
|
|
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:7/0 = 0
|
|
|
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:7/0 = 0
|
|
|
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:7/0 = 0
|
|
|
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:7/0 = 0
|
|
|
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:7/0 = 0
|
|
|
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:7/0 = 0
|
|
|
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:7/0 = 0
|
|
|
|
|
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:7/0 = 0
|
|
|
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
22:7/0 = 0
|
|
|
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:7/0 = 0
|
|
|
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:7/0 = 0
|
|
|
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
25:7/0 = 0
|
|
|
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:9/0 = 0
|
|
|
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:9/0 = 0
|
|
|
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:9/0 = 0
|
|
|
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:9/0 = 0
|
|
|
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:9/0 = 0
|
|
|
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:9/0 = 0
|
|
|
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:10/0 = 0
|
|
|
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:10/0 = 0
|
|
|
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
14:10/0 = 0
|
|
|
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:10/0 = 0
|
|
|
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:10/0 = 0
|
|
|
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
19:10/0 = 0
|
|
|
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:10/0 = 0
|
|
|
|
|
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
23:10/0 = 0
|
|
|
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
24:10/0 = 0
|
|
|
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:11/0 = 0
|
|
|
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:11/0 = 0
|
|
|
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:11/0 = 0
|
|
|
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:11/0 = 0
|
|
|
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
20:11/0 = 0
|
|
|
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
21:11/0 = 0
|
|
|
|
|
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
21:11/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:12/0 = 0
|
|
|
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:12/0 = 0
|
|
|
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:12/0 = 0
|
|
|
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:12/0 = 0
|
|
|
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:12/0 = 0
|
|
|
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:12/0 = 0
|
|
|
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:12/0 = 0
|
|
|
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:12/0 = 0
|
|
|
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
17:12/0 = 0
|
|
|
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_3d703"]
|
|
|
|
|
physics_layer_0/collision_layer = 1
|
|
|
|
|
sources/0 = SubResource("TileSetAtlasSource_gevc2")
|
|
|
|
|
sources/1 = SubResource("TileSetAtlasSource_sa0dd")
|
|
|
|
|
|
|
|
|
|
[node name="LevelBase" type="Node2D"]
|
|
|
|
|
script = ExtResource("1_7828t")
|
|
|
|
|
|
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
|
|
|
tile_set = SubResource("TileSet_3d703")
|
|
|
|
|
format = 2
|
|
|
|
|
layer_0/tile_data = PackedInt32Array(131072, 65536, 1, 131073, 65536, 1, 131074, 65536, 1, 131075, 65536, 1, 131076, 65536, 1, 131077, 65536, 1)
|
|
|
|
|
|
|
|
|
|
[node name="World" type="TileMap" parent="."]
|
|
|
|
|
tile_set = ExtResource("3_gragk")
|
|
|
|
|
format = 2
|
|
|
|
|
|
|
|
|
|
[node name="Items" type="TileMap" parent="."]
|
|
|
|
|
tile_set = ExtResource("4_qnesf")
|
|
|
|
|
format = 2
|
|
|
|
|
|
|
|
|
|
[node name="Danger" type="TileMap" parent="."]
|
|
|
|
|
tile_set = ExtResource("5_n6mwc")
|
|
|
|
|
format = 2
|
|
|
|
|
|
|
|
|
|
[node name="Player" parent="." instance=ExtResource("6_heufs")]
|
|
|
|
|
|
|
|
|
|
[node name="SpawnPoint" type="Marker2D" parent="."]
|