Fix enemy damage variable name

This commit is contained in:
James Skemp 2023-11-11 12:08:09 -06:00
parent 63f119448f
commit 47e5caf3d3
5 changed files with 6 additions and 6 deletions

View File

@ -6,7 +6,7 @@ signal remove_from_array(object)
@export var hp = 10
@export var knockback_recovery = 3.5;
@export var experience = 1
@export var damage = 1
@export var enemy_damage = 1
var knockback = Vector2.ZERO
var death_animation = preload("res://Enemy/explosion.tscn")
@ -22,7 +22,7 @@ var experience_gem = preload("res://Objects/experience_gem.tscn")
func _ready():
animation.play("walk")
hit_box.damage = damage
hit_box.damage = enemy_damage
func _physics_process(_delta):

View File

@ -63,7 +63,7 @@ movement_speed = 16.0
hp = 100
knockback_recovery = 10.0
experience = 5
damage = 5
enemy_damage = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_8c7al")

View File

@ -63,7 +63,7 @@ movement_speed = 40.0
hp = 300
knockback_recovery = 20.0
experience = 100
damage = 8
enemy_damage = 8
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_rqfvx")

View File

@ -61,7 +61,7 @@ motion_mode = 1
script = ExtResource("1_7pnl8")
movement_speed = 28.0
hp = 20
damage = 2
enemy_damage = 2
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_2mri4")

View File

@ -63,7 +63,7 @@ movement_speed = 150.0
hp = 99999
knockback_recovery = 99999.0
experience = 100
damage = 20
enemy_damage = 20
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(5, 5)