The King's Daughter
During "The Bridge at Lazvil" node at Alistel, head to the tavern at the Second
Ward. Climb the stairs to the left and in the upper left corner, talk to the
girl, named Anna, to receive this sidequest. During the "An Ancient City" node
at Granorg, head to the item shop at the Commercial District, and talk to the
merchant there. During "The Resistance" node at Granorg, talk to Eruca. She
can be found wearing a cloak, by a tree at the center of the Downtown area.
Tell her to "Fulfill your duty". Return to the "To Granorg" node and talk to
Anna to complete this sidequest and receive the RABBIT'S FOOT (MP+10/LUC+15).
This sidequest is also a prerequisite for unlocking "The Show Goes On" part of
the true ending.
To Granorg
Automatically completed during the plot.
Marco the Calm
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors. Enter the left door and talk to the blue soldier to
receive this sidequest. You need to find four scrolls for Marco.
1) Right-Cut Scroll: Reward from "Accident in the Cave" sidequest (see 036).
2) Left-Cut Scroll: Reward from "Despairing Young Man" sidequest (see 103).
3) Sleep Gas Scroll: During "To Cornet Village" at Cornet, Standard Chapter 3,
(see CRNT1) check out the field to the right. Walk up between the upper row of
crops and the fence to find a hidden chest which contains this scroll.
4) Roll-Cut Scroll: During "To Holff Ruins" at Abyssia Forest (see ABYS1),
follow the upper path to a large, open area. Search the upper right corner for
a hidden chest which contains this scroll.
After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Marco. Learn all four abilities to
complete this sidequest.
A New Mission
Automatically completed during the plot.
Red-Letter Day
During the "A New Mission" node at Alistel, head up to the castle and through
the right door. Enter the laboratory to the left and talk to the woman, named
Meese, to receive this sidequest. If you're doing this as early as possible,
you will have to talk to Sonja and Raul, then come back down to talk to Sonja
again. Return to "The Beginning" node, talk to Rosch on the first floor, and
choose to "Send Rosch". Talk to Meese to complete this sidequest and receive
the P.Thauma Spear (ATK+23/DEF+2). This sidequest is also a prerequisite for
unlocking the "Iron-Armed General" part of the true ending.
Princess' Charge
Follow the above steps up to talking to Eruca. Instead, tell her "Don't push
yourself" to unlock this ending.
The Bridge at Lazvil
Automatically completed during the plot.
Raynie the Active
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors. Enter the left door and talk to the blue soldier to
receive this sidequest. You need to find four scrolls for Raynie.
1) Darkshield Scroll: During "The Valkyrie" node at the Sand Fortress (see
SAND3), head up to the third floor. Walk around the right side, up the stairs,
and through the door. Search the right side of the large room for a hidden
chest which contains this scroll.
2) Slumbering Scroll: Reward from "Second Opinion" sidequest (see 120).
3) Poisoner's Scroll: This can be found as early as the "Destroy the Ballistas"
node in Standard Chapter 5 at the Itolia Wasteland (see ITOL1). From the
southern entrance, head north one screen, east one, and north two. Search the
upper wall for a hidden chest which contains this scroll.
4) Piercing Scroll: Reward from "The Good Thief's Way" sidequest (see 190).
After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Raynie. Learn all four abilities to
complete this sidequest.
Summoned by Raul
Automatically completed during the plot.
A Knight's End
Follow the above steps up to talking to Rosch. Instead, choose to "Chase after"
Sonja to unlock this ending.
The Queen Ascendant
During "The Bridge at Lazvil" node, head to Lazvil Hills (see LZVL3). Go west
to the Highway and down the ramp to revise your destination. Walk south to the
Woodland Path East, west around the river, and north to the other side of the
river. Choose to "Go to Alma Mine" to unlock this ending.
The Messenger's News
Automatically completed during the plot.
What Was Inherited
During "The Bridge at Lazvil" node at Alistel, head to the weapon shop at the
Second Ward. Talk to the kids nearby to receive this sidequest. Climb the
stairs and enter the upper right house. Talk to their father about the
sidequest. During the "An Ancient City" node at Granorg, head to the merchant
on the left side of the Downtown area. I think you need to talk to the
merchant on the right to get some information, though I'm not sure if this is
mandatory. During the "To Cornet Village" node at Cornet, talk to the farmer
in the field on the right. Return to the "To Granorg" node and talk to the
father. Initially, choose "Don't tell him" about the conuts. This will unlock
another option. Return to the same node and choose "Tell about reforestation"
to complete the sidequest and receive the PANDUR (ATK+4/MAG+24/SPD+1). This
sidequest is also a prerequisite for unlocking the "Overseers of Time" part of
the true ending.
Through Lazvil
Automatically completed during the plot.
Flower of Promise
During the "A New Mission" node at Alistel, talk to the woman by the flowers in
the lower right corner on the first floor to receive this sidequest. Proceed
to "The Beastkind Forest" node at Celestia. Talk to the Satyros above the save
point to receive a Celestian Flower Bud. Return to "The Beginning" node and
give it to the questgiver. Continue to the "A New Mission" node and talk to her
again to complete this sidequest and receive a THAUMATECH ORB (MAG+5/MDF+5).
Accident in the Cave
After learning the Bomber skill at Lazvil Hills, return north to where you met
the spy and enter the cave. Use the barrel to blow away the rocks. Examine
the corpse to receive this sidequest. Return to "The Beginning" node and
choose to Join the Rosch Brigade. Continue on with the plot as before and
return to the site of the cave-in. Use the barrel to blow away the rocks.
Talk to the soldier to complete the sidequest and receive the RIGHT-CUT SCROLL
for Marco, needed for the "Marco the Calm" sidequest.
No-Show
Automatically completed during the plot.
Distorted Hope
Follow the above steps up to talking to the father again. Instead, choose to
"Tell him" about the conuts to unlock this ending.
Heiss' Intentions
Automatically completed during the plot.
A Letter to Tomorrow
During the "A New Mission" node at the Second Ward of Alistel, climb the stairs
to the left of the tavern, and head all the way down to talk to the man named
Cedric to receive this sidequest. Proceed to "The Valkyrie" node at the first
floor of the Sand Fortress. Walk around to the right, into the upper middle
room, and talk to Viola. Continue to "Alistel's Offensive" node and talk to
Viola again. Return to Cedric and choose to "Show journal" to complete this
sidequest. This sidequest is also a prerequisite for unlocking the
"Valkyrie in Repose" part of the true ending.
Struggle with Bandits
Automatically completed during the plot.
Echoing Hills
Automatically completed during the plot.
Engineer Recruit
During the "A New Mission" node at Alistel, talk to the receptionist behind the
desk on the left side of the first floor of the castle to receive this
sidequest. Return to "The Closed Mine" node, leave the mine, enter the
house by the entrance, and talk to the engineer, Berman. Return to the
receptionist to complete this sidequest and receive 3000 G.
Reporting to Viola
Automatically completed during the plot.
A Voice Unheard
Follow the above steps up to returning to Cedric. Instead, choosing "Don't
show journal" will unlock this ending.
Breakthrough
Automatically completed during the plot.
The Valkyrie
Automatically completed during the plot.
Kiel's Talent
During "The Valkyrie" node, head up to the second floor of the Sand Fortress
(see SAND2). Talk to Kiel on the left end of the floor to learn sword-dancing,
upgrade your Strike ability, and unlock this node.
Beastkind
Automatically completed during the plot.
Conditions Worsen
Automatically completed during the plot.
Front of Despair
During "The Valkyrie" node, head up to the mess hall at the Sand Fortress (see
SAND2) in the upper middle room on the first floor, and talk to Rosch to
advance the plot. Choose to "Send Reinforcements" to unlock this ending.
An Ancient City
Automatically completed during the plot.
The Ultimate Dish
During the "An Ancient City" node at Granorg (see GRNG1), head west to the
Commercial District. Continue west to the merchants and talk to a man, named
Hilster, dressed in green, to receive this sidequest. Return to the
"A New Mission" node at Lazvil Hills (see GRNG2) and head to the Woodland Path.
Defeat the Giant Boar to receive the SAVORY BOAR MEAT. Do NOT give this to
Hilster yet, or you will lose it and have to do this over again. During the
"To Cornet Village" node at Cornet (see CRNT1), search the left field for a
sparkle that is the SAVORY VEGGIES. Return to the "Castle Sewers" node and
talk to Hilster to complete this sidequest and receive the FIRELIGHT PACT for
Eruca, needed for "The Light Trial" sidequest.