Add READMEs for all versions and update main with version suggestion
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See each individual project for specific requirements and setup instructions.
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### Which Version Should I Use?
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If you're not sure what version to use, I would recommend starting with Phaser 3.
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While not as stable or mature as Phaser 2.x, and there aren't as many tutorials *yet* (but it is getting there), Phaser 3 is where the future is at.
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If you're new to JavaScript and/or game development, using Phaser Community Edition is also an option. Phaser 2 tutorials will generally work fine, requiring minor changes, if any.
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### Phaser 3
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Phaser 3 (previously named Lazer) is the latest official version of Phaser.
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# Phaser 2 Community Edition (CE)
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As of this writing, Phaser Community Edition (CE) is the active branch of Phaser v2. New features and bug fixes are being made to this code, so it's recommended to use this over the last official release of Phaser 2.
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# Phaser 2.6.2
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Version 2.6.2 was the last official/non-community edition of Phaser. While this version can be used, it is no longer actively supported.
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It is generally recommended to use either [the Community Edition of Phaser 2][phaser-2-ce], or [Phaser 3][phaser-3], which is a complete rewrite of the API.
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[phaser-2-ce]: ../v2-ce
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[phaser-3]: ../v3
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# Phaser 3
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Phaser 3 (previously named Lazer) is the latest official version of Phaser.
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TypeScript definitions are manually updated, from https://github.com/photonstorm/phaser3-docs/tree/master/typescript, as they are not yet part of the npm process. If copying one of these templates you must also copy the Phaser TypeScript defintions and either keep it in the same relative location, or update the project accordingly.
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